The Menagerie, or: Beating a Dead Fish
That’s helpful for me here, though, because it means that I already have a bunch of routines handy that will do things like compute where, exactly, on the screen the cell is corresponding to the move the player just made, and it also means that the rest of the game logic is already such that I can rely on screen memory holding the most up-to-date information I need.
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Simulated multiple things in progress with the all_progress array, and having the various slots in that array fill up randomly
Фото: @gigihadid / Sebastian Faena